Monday, August 15, 2011

Lighting Geometric Solids - Refining 3d to coincide with studio lighting

The next step in defining the appropriate lighting configuration is to use the studio lighting image as a benchmark for adding to or adjusting the Maya lighting system.

The first image is the studio photograph followed by sequential changes to the 3d file.



Fig. 01 - Studio photo shoot
 





Fig. 02 - Incorrect reflected lighting on the underside of the sphere.





Fig.03 - Boost the diffuse setting for better light rendition of surfaces and reorient light fill/reflect into underside of the sphere



Fig.04 - remove bounce light around outer receding surfaces




Fig.05 - Reduce the transparency of the surfaces to reflect more light



Fig.06 - Add rim light on left side of sphere to show reflections of cone and cylinder






Fig.07 - Add light from cone reflecting into left side of cylinder



Fig.08 - Add light directly from the right to illuminate the cylinder, cone, and cube closer to the studio photograph



Fig.09 - Increase resolution of cast shadows

No comments:

Post a Comment