The first image is the studio photograph followed by sequential changes to the 3d file.
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Fig. 01 - Studio photo shoot |
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Fig. 02 - Incorrect reflected lighting on the underside of the sphere. |
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Fig.03 - Boost the diffuse setting for better light rendition of surfaces and reorient light fill/reflect into underside of the sphere |
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Fig.04 - remove bounce light around outer receding surfaces |
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Fig.05 - Reduce the transparency of the surfaces to reflect more light |
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Fig.06 - Add rim light on left side of sphere to show reflections of cone and cylinder |
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Fig.07 - Add light from cone reflecting into left side of cylinder |
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Fig.08 - Add light directly from the right to illuminate the cylinder, cone, and cube closer to the studio photograph |
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Fig.09 - Increase resolution of cast shadows |
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